Equipment
Equipment can be given to chimeras in order to give them buffs and extra effects. Each equipment fills an Equipment slot. By default, chimeras only have 1 Equipment slot each, but over the course of the run can increase this number up to a cap of 5 each. The player can store up to 5 equipment not used by any chimeras. What equipment each chimera is using can only be changed outside of combat.
List of all Equipment
Equipment | Effect |
---|---|
Champion Plate |
INCAPACITATED > Once per turn, self purifies. |
Cat-Shaped Box |
PASSIVE > If in the lead, a player's die has a small chance of not disappearing after being used. (20%) |
Relay Baton |
EXIT LEAD > New leader attacks. |
Frozen Flame |
ON SPAWN > If in the lead, gains Focus. If not, inflicts Frozen on the opposing leader. |
Demon Axe |
ATTACK > +2 STR for the rest of the turn. |
Ninja Caltrops |
HURT > Deals 2 damage to all opponents. |
Toy Mallet |
PASSIVE > +5 STR.
ATTACK > Self-inflicts Incapacitated. |
Old Rotor |
ENTER LEAD > +3 STR for the rest of the turn. |
Paper Shield |
ON SPAWN > Gains Guard. |
Hand Of Midas |
ATTACK > Great chance of gaining +1 Gold. (50%) |
Lunar Crown |
PASSIVE > +6 STR.
ATTACK > Self-inflicts Sleep. |
Chalk Idol |
ON SPAWN > Gains Relentless. |
Spiky Buckler |
ATTACKED > Deals damage equal to attacker's STR to the attacker. |
Champion Blade |
INCAPACITATED > Deals an amount of damage equal to the item holder's STR to the opposing leader. |
Ancient Drone |
PASSIVE > Damage dealt when attacking non-leading chimeras is 50% greater. |
Insurance |
NO MORE DICE > +1 Gold. |
Monkey Paw |
ON SPAWN > +3 Mana.
SPELL > Self-inflicts 1 damage. |
Napping Pillow |
PASSIVE > +18 Max HP.
ON SPAWN > Self-inflicts Sleep. |
Asteroid Belt |
ROTATION > Deals 3 damage to all opponents. |
A.E.G.I.S. |
TURN END > Small chance of granting Guard to a random ally, including self. (25%) |
Sacred Beads |
BATTLE END > Heals 2 HP to a random ally, including self, up to six times. |
Time Scythe |
TURN END > Deals 1 damage to its allies and 12 damage to a random opponent. |
Phoenix Ashes |
KO'D > +1 STR forever. |
Alien Seeds |
ON SPAWN > +1 Max HP forever. |
Dark Root |
PASSIVE > +6 STR.
ATTACK > Deals 1 damage to all its allies. |
Blood Bread |
PASSIVE > +10 Max HP.
ATTACK > Once per battle, self inflicts 1 damage. |
Cookie Sandwich |
ENTER LEAD > +2 STR for the rest of the battle.
EXIT LEAD > -1 STR for the rest of the battle. |
Ginger Juice |
PASSIVE > During battles, STR gains provide 50% more STR. |
Juicy Meat |
PASSIVE > +5 Max HP & +2 STR. |
Black Hole |
TURN START > Every 4 turns: + Taunt and +8 STR for the rest of the turn. |
Odd Soup |
ON SPAWN > +5 STR for the rest of the battle & self inflicts 4 Confusion. |
Sweet Shake |
PASSIVE > Heals received by the item's holder provide 50% more HP. |
Beast Fangs |
PASSIVE > +2 STR. |
Halo |
KO'D > Once per battle, the holder revives and strongly heals. |
Rainbow Feather |
ON SPAWN > If not in the lead, +10 STR for the rest of the turn. |
Star Wreath |
ON SPAWN > Grants +3 Mana to ally leader. |
Golden Armour |
PASSIVE > +5 Max HP.
ATTACKED > Once per battle, ally team gains Gold equal to opposing leader's STR. |
Master Obi |
NO MORE DICE > Gains Guard. |
Wired Bat |
PASSIVE > +1 STR.
ATTACK > Inflicts 3 Bleed on the target. |
Amber Trap |
NO MORE OPPONENT DICE > +4 STR for the rest of the turn. |
Cactus Cake |
ON SPAWN > Gains an amount of Thorn equal to its own STR. |
Crock Of Greed |
TURN END > If in the lead, +2 Gold. |
Helix Pendulum |
ATTACK > Inflicts +2 Confusion on the target. |
Carved Pebbles |
ON SPAWN > Inflicts on random opponents +5 Bleed, +5 Confusion, +5 Poison and +5 Burn. |
Lion Scutum |
GUARD > Deals damage equal to its own STR to the opposing leader. |
Lithium Tonic |
STR GAIN > +3 INT once for the rest of the turn. |
Pottery Scraps |
ATTACKED > Deals 5 Bleed to the attacker. |
Terracotta Doll |
NO MORE DICE > Gains Leech. |
Wooden Bear |
STR GAIN > Gains +2 STR once for the rest of the turn. |
Calcium Shell |
PASSIVE > Gains +8 Max HP. |
Force Field |
ON SPAWN > Strongly heals.
ATTACKED > -1 Max HP forever. |
Glowing Heart |
PASSIVE > +10 Max HP.
ON SPAWN > If in the lead, self inflicts +10 Confusion. |
Chocolate Coin |
HURT > Heals +1 HP. |
Dreary Charm |
TURN START > Deals 1 damage to self. |
Holy Mace |
PASSIVE > Damage dealt when attacking a debuffed target is 50% greater. |
Iron Jaw |
PASSIVE > Grants a small chance of dealing +100% damage when attacking. (20%) |
X-Virus |
PASSIVE > Suffering from debuffs increases the amount of damage dealt by 50% when attacking. |
Crystal Mask |
PASSIVE > +16 Max HP.
ATTACKED > Self inflicts Frozen. |
Wyvern Buster |
PASSIVE > Damage dealt when attacking bosses are increased by 50%. |
Cosmic Eye |
TURN START > If not in the lead, small chance of increasing ally leader's STR by 50% for the rest of the turn. (30%) |
Seer Stone |
EXIT LEAD > Gains +2 INT for the rest of the battle. |
Jester Hat |
PASSIVE > +15 Max HP.
ATTACKED > Small chance of self-inflicting 3 Burn. (10%) |
Jester Collar |
TURN END > Heals 3 HP.
TURN END > Great chance of self-inflicting 2 Poison. (50%) |
Jester Marotte |
PASSIVE > +6 STR.
ATTACK > Small chance of self-inflicting 6 Confusion. (10%) |
Jester Foals |
PASSIVE > +4 INT.
ROTATION > Small chance of self inflicting Incapacitated. (20%) |
Neon Shades |
ON SPAWN > Gains Taunt. |
Quantic Beans |
BATTLE END > If alive, small chance of increasing a random stat forever. (10%) |
Macuahuitl |
PASSIVE > +2 STR & +2 INT. |
Cornucopia |
ON SPAWN > Chimera lightly heals itself. |
Sun Tears |
PASSIVE > +4 Max HP & +2 INT. |
White Pawn |
ON SPAWN > If in the lead, gains +2 INT for the rest of the battle, if not, gains +2 STR. |
Black Pawn |
ON SPAWN > If in the lead, gains +2 STR for the rest of the battle, if not, gains +2 INT. |
Magic Mirror |
ATTACKED > Small chance of healing by double the amount of damage received. (15%) |
Horse Figure |
ON SPAWN > If in the lead, gains 5 Regen. If not, gains 3. |
The Urn |
ON SPAWN > Fully heals.
TURN START > Great chance of self-inflicting Sleep. (50%) |
Fine Powder |
ON SPAWN > Grants +1 Activation to its whole team and heals them by 3 HP. |
Bag Of Crumbs |
TURN END > Heals its allies 1 HP. |
The Last Slice |
ON SPAWN > Strongly heals.
ON SPAWN > Grants Focus to the strongest opponent. |
Vampire Flask |
ON SPAWN > If not in the lead, gains Leech. |
Bone Comb |
ATTACK > Once per battle, gains 6 Regen. |
War Diary |
PASSIVE > +3 INT |
Eldritch Graft |
ON EQUIP > +4 STR.
ON UNEQUIP > -5 STR. |
Pact With The Imp |
PASSIVE > +12 Max HP.
KO'D > -1 STR forever. |
Tin Bell |
ON SPAWN > Grants Sneaky to a random ally, including self.
2 TURN END > Removes buffs on the whole ally team. |
Apple Core |
EXIT LEAD > Grants 3 Regen to the new leader. |
Faceless Puppet |
ATTACKED > Once per battle, deals damage equal to the attacker's STR to all opponents. |
Bouquet Garni |
ON SPAWN > Grants 2 Regen to a random ally three times. |
Fortunean Copper |
GOLD GAIN > Gains +1 Gold once. |
Four-Leaf Clover |
PASSIVE > Luck-based effects of the item holder and its other equipment have more chances of being triggered. (15%) |
Gauntlet Sword |
ATTACK > If the target had all its HP, attacks again once. |
Chimera Moult |
PASSIVE > +4 Max HP, +1 STR and +1 INT. |
Nova |
ATTACKED > Once per battle, inflicts Blind on all opponents. |
Sentient Arrow |
ON SPAWN > Attacks the most vulnerable opponent once. |
Void Compass |
KO'D > Grants its STR to the ally with the most STR for the rest of the battle. |
Night Scimitar |
ON SPAWN > If health is not full, +4 STR for the rest of the battle. |
Rusty Knife |
ATTACK > Once per battle, inflicts an amount of Poison equal to attacker's STR. |
Dicefolk Daggers |
EXIT LEAD > Inflicts 3 damage on a random opponent three times. |
Broodpie |
BATTLE END > If in the lead, heals 5 HP to all its allies. |
Ice Sword |
ATTACK > Small chance of inflicting Frozen on the target. (25%) |
Goddess Effigy |
PASSIVE > +14 Max HP.
ON SPAWN > Self-inflicts Incapacitated. |
Monster Leather |
PASSIVE > +15 Max HP.
ATTACKED > Self-inflicts 1 damage. |
Spear Of Truth |
ATTACK > If the target has all its HP, small chance of killing it instantly. (5%) |
Angry Bomb |
KO'D > Deals damage equal to the item holder's Max HP to the opposing leader. |
Dice Fragment |
NO MORE DICE > Deals 1 damage to all opponents up to six times. |
Royal Guard |
PASSIVE > +13 Max HP.
BATTLE END > Loses 1 Gold up to 3 times. |
Red Sand |
2 ACTIVATION > Inflicts Blind on the opposing leader. |
Thousand Pieces Puzzle |
4 ACTIVATION > Heals allies by an amount of HP equal to the item holder's STR. |
Energy Missiles |
3 ACTIVATION > Attacks all opponents. |
Banner Of The Conquerant |
ATTACKED > If not in the lead, grants its own STR to its allies for the rest of the turn. |
Mysterious Skull |
OPPONENT SPAWN > Gains +1 STR for the rest of the battle. |
Silver Darts |
ON SPAWN > Gains +8 STR for the rest of the battle.
ATTACK > Loses 1 STR for the rest of the battle. |
Weather Vane |
ON SPAWN > Randomly rotates its own team once. |
Dream Shard |
4 ACTIVATION > Inflicts Sleep on every opponent. |
Dragon Helm |
PASSIVE > +2 INT.
ON SPAWN > +1 Mana. |
Grimoire |
TURN START > Great chance of gaining +1 INT for the rest of the turn up to three times. (50%) |
Musket Balls |
ON SPAWN > Inflicts an amount of Bleed equal to half of the holder's STR on every opponent. |
Cheese Platter |
HURT > Once per turn, anytime damage received originated from an ally, heals by 6 HP. |
Jet Blaster |
PASSIVE > +4 STR.
EXIT LEAD > Once per battle, loses 4 STR for the rest of the battle. |
Eternity Ribbon |
ATTACKED > If the item holder had Guard, grants Guard to a random ally, including self. |
Straw Cape |
ALLY KO'D > The item's holder strongly heals. |
Silky Shroud |
KO'D > Once per turn, if not in the lead, revives and heals by 1 HP. |
Raygun |
ACTIVATION > Deals an amount of damage equal to the item holder's STR to the opposing leader. |
Lost Codex |
PASSIVE > +4 INT.
ATTACK > Loses 1 Gold. |
Ether Pod |
TURN END > Small chance of gaining +1 Activation and/or +2 Regen. (25%) |
Soul Gem |
PASSIVE > +3 Max HP, +3 STR, +3 INT
ON UNEQUIP > The holder is left at 1 remaining HP. |
Laughing Trinket |
TURN START > Every two turns, inflicts +3 Confusion on the opposing leader. |
Fake Jewel |
ACTIVATION > Inflicts +3 Poison on a random opponent. |
Nightmare Jar |
PASSIVE > Once per battle, after receiving a debuff, self purifies. |
Security Rope |
INCAPACITATED > Randomly rotates its own team once. |
Runic Bracelet |
5 ACTIVATION > Gains +1 Max HP, +1 STR and +1 INT forever. |
Tool Box |
TURN START > Grants +1 Activation to a random ally. |
Prayer |
INCAPACITATED > Gains +12 STR for the rest of the turn. |
Pocket Fairy |
INCAPACITATED > Gains +1 Activation. |
Moon Potion |
ACTIVATION > Once per turn, gains +1 Activation. |
Obsidian Marbles |
ACTIVATION > Heals 4 HP. |
Mini Furnace |
ACTIVATION > Deals 1 damage to a random opponent 8 times. |
Wilted Flower |
ACTIVATION > Grants +3 Thorn to a random ally, including self. |
Cracked Teapot |
REVIVE > Strongly heals. |
Pair Of Aces |
ON SPAWN > Gains +1 Activation twice. |
Lock Of Hair |
ACTIVATION > Grants 4 STR to the ally leader for the rest of the turn. |
Vortex |
TURN END > Once per battle, the item holder is automatically KO'd, then revives and heals a random amount of HP. |
Rotten Meat |
PASSIVE > +5 STR & -5 Max HP. |
Micro Merchant |
ON SPAWN > Gains 10 Gold.
TURN END > Loses 1 Gold. |
Mossy Tablet |
NO MORE DICE > Gains +1 Activation. |
Sealed Envelope |
PASSIVE > +3 INT.
ATTACK > Once per battle, loses 3 INT for the rest of the battle. |
Traveler's Backpack |
ON EQUIP > +1 Equipment slot.
ON UNEQUIP > -2 STR forever. |
Pink Granite |
ACTIVATION > If not in the lead, gains Guard. |
Arm Cannon |
ACTIVATION > Once per battle, gains 10 STR and 5 INT for the rest of the turn. |
Jade Brooch |
ON EQUIP > +10 Max HP.
ON UNEQUIP > -11 Max HP. |
Horned Jewelry |
TURN START > Every 3 turns, gains +1 Activation. |
Shepherd Sling |
NO MORE OPPONENT DICE > Attacks once.
NO MORE DICE > Attacks self once. |
False Teeth |
ATTACKED > If the item holder had Guard, it attacks the attacking chimera once. |
Emerald Pike |
ATTACK > If the attack kills, gains Focus. |
Death Meteor |
10 ACTIVATION > Once per battle, deals 200 damage to all opponents. |
Debris |
PASSIVE > Slightly increases one or multiple random stat. |
Ring Of Pride |
ON EQUIP > The next chimera to appear in a shrine will be iridescent. |
Ring Of Gluttony |
ON EQUIP > Revives and/or fully heals the whole team. |
Ring Of Envy |
ON EQUIP > Grants +1 Equipment slot to its allies. |
Ring Of Sloth |
ON EQUIP > Gains between 0 and 8 STR at random. |
Ring Of Avarice |
ON EQUIP > +30 Gold |
Fruit Of Chaos |
BATTLE START > Inflicts Frozen on its whole team.
BATTLE END > +1 Equipment slot. |
Fruit Of Creation |
BATTLE START > Self inflicts 6 Burn.
BATTLE END > +10 Max HP. |
Fruit Of Destruction |
BATTLE START > Strongly hurts (25%) itself.
BATTLE END > Fully heals. |
Fruit Of Freedom |
BATTLE START > Grants Relentless to all opponents.
BATTLE END > +2 STR forever. |
Fruit Of Frugality |
BATTLE START > Self inflicts 3 Poison.
BATTLE END > Fully heals the whole team. |
Fruit Of Justice |
BATTLE START > Grants Guard to all opponents.
BATTLE END > +2 INT forever. |
Fruit Of Labor |
BATTLE START > Grants Focus to the strongest opponent.
BATTLE END > +20 Gold. |
Fruit Of Opulence |
BATTLE START > Self inflicts Taunt.
BATTLE END > +20 Gold. |
Fruit Of Order |
BATTLE START > Inflicts Entangle on every ally, including self.
BATTLE END > +2 INT forever. |
Fruit Of Solitude |
BATTLE START > Inflicts Blind on its whole team.
BATTLE END > +1 Equipment slot. |
Fruit Of Union |
BATTLE START > Grants Leech to opposing leader.
BATTLE END > +8 Max HP. |
Fruit Of Violence |
BATTLE START > Self inflicts 6 Confusion.
BATTLE END > +2 STR forever. |
Warrior Relic |
ALLY ATTACK > Attacks the opposing leader once. |
Storm Relic |
EXIT LEAD > Once per turn, rotates the item's holder team right and left once. |
Wrath Relic |
TURN START > Every two turns, the whole team gains +5 STR for the rest of the turn. |
Pain Relic |
HURT > Inflicts 1 damage on every ally and 4 on every opponent. |