Equipment

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Equipment can be given to chimeras in order to give them buffs and extra effects. Each equipment fills an Equipment slot. By default, chimeras only have 1 Equipment slot each, but over the course of the run can increase this number up to a cap of 5 each. The player can store up to 5 equipment not used by any chimeras. What equipment each chimera is using can only be changed outside of combat.

List of all Equipment

Equipment Effect
Champion plate.png
Champion Plate
INCAPACITATED > Once per turn, self purifies.
Cat-shaped box.png
Cat-Shaped Box
PASSIVE > If in the lead, a player's die has a small chance of not disappearing after being used. (20%)
Relay baton.png
Relay Baton
EXIT LEAD > New leader attacks.
Frozen flame.png
Frozen Flame
ON SPAWN > If in the lead, gains Focus.png Focus. If not, inflicts Frozen.png Frozen on the opposing leader.
Demon axe.png
Demon Axe
ATTACK > +2 Strength.png STR for the rest of the turn.
Ninja caltrops.png
Ninja Caltrops
HURT > Deals 2 damage to all opponents.
Toy mallet.png
Toy Mallet
PASSIVE > +5 Strength.png STR.

ATTACK > Self-inflicts Incapacitated.png Incapacitated.

Old rotor.png
Old Rotor
ENTER LEAD > +3 Strength.png STR for the rest of the turn.
Paper shield.png
Paper Shield
ON SPAWN > Gains Guard.png Guard.
Hand of Midas.png
Hand Of Midas
ATTACK > Great chance of gaining +1 Gold. (50%)
Lunar crown.png
Lunar Crown
PASSIVE > +6 Strength.png STR.

ATTACK > Self-inflicts Sleep.png Sleep.

Chalk idol.png
Chalk Idol
ON SPAWN > Gains Relentless.png Relentless.
Spiky buckler.png
Spiky Buckler
ATTACKED > Deals damage equal to attacker's Strength.png STR to the attacker.
Champion blade.png
Champion Blade
INCAPACITATED > Deals an amount of damage equal to the item holder's Strength.png STR to the opposing leader.
Ancient drone.png
Ancient Drone
PASSIVE > Damage dealt when attacking non-leading chimeras is 50% greater.
Insurance.png
Insurance
NO MORE DICE > +1 Gold.
Monkey paw.png
Monkey Paw
ON SPAWN > +3 Mana status.png Mana.

SPELL > Self-inflicts 1 damage.

Napping pillow.png
Napping Pillow
PASSIVE > +18 HP.png Max HP.

ON SPAWN > Self-inflicts Sleep.png Sleep.

Asteroid belt.png
Asteroid Belt
ROTATION > Deals 3 damage to all opponents.
A.E.G.I.S..png
A.E.G.I.S.
TURN END > Small chance of granting Guard.png Guard to a random ally, including self. (25%)
Sacred beads.png
Sacred Beads
BATTLE END > Heals 2 HP.png HP to a random ally, including self, up to six times.
Time scythe.png
Time Scythe
TURN END > Deals 1 damage to its allies and 12 damage to a random opponent.
Phoenix ashes.png
Phoenix Ashes
KO'D > +1 Strength.png STR forever.
Alien seeds.png
Alien Seeds
ON SPAWN > +1 HP.png Max HP forever.
Dark root.png
Dark Root
PASSIVE > +6 Strength.png STR.

ATTACK > Deals 1 damage to all its allies.

Blood bread.png
Blood Bread
PASSIVE > +10 HP.png Max HP.

ATTACK > Once per battle, self inflicts 1 damage.

Cookie sandwich.png
Cookie Sandwich
ENTER LEAD > +2 Strength.png STR for the rest of the battle.

EXIT LEAD > -1 Strength.png STR for the rest of the battle.

Ginger juice.png
Ginger Juice
PASSIVE > During battles, Strength.png STR gains provide 50% more Strength.png STR.
Juicy meat.png
Juicy Meat
PASSIVE > +5 HP.png Max HP & +2 Strength.png STR.
Black hole.png
Black Hole
TURN START > Every 4 turns: +Taunt.png Taunt and +8 Strength.png STR for the rest of the turn.
Odd soup.png
Odd Soup
ON SPAWN > +5 Strength.png STR for the rest of the battle & self inflicts 4 Confusion.png Confusion.
Sweet shake.png
Sweet Shake
PASSIVE > Heals received by the item's holder provide 50% more HP.
Beast fangs.png
Beast Fangs
PASSIVE > +2 Strength.png STR.
Halo.png
Halo
KO'D > Once per battle, the holder revives and strongly heals.
Rainbow feather.png
Rainbow Feather
ON SPAWN > If not in the lead, +10 Strength.png STR for the rest of the turn.
Star wreath.png
Star Wreath
ON SPAWN > Grants +3 Mana status.png Mana to ally leader.
Golden armour.png
Golden Armour
PASSIVE > +5 HP.png Max HP.

ATTACKED > Once per battle, ally team gains Gold equal to opposing leader's Strength.png STR.

Master obi.png
Master Obi
NO MORE DICE > Gains Guard.png Guard.
Wired bat.png
Wired Bat
PASSIVE > +1 Strength.png STR.

ATTACK > Inflicts 3 Bleed.png Bleed on the target.

Amber trap.png
Amber Trap
NO MORE OPPONENT DICE > +4 Strength.png STR for the rest of the turn.
Cactus cake.png
Cactus Cake
ON SPAWN > Gains an amount of Thorn.png Thorn equal to its own Strength.png STR.
Crock of greed.png
Crock Of Greed
TURN END > If in the lead, +2 Gold.
Helix pendulum.png
Helix Pendulum
ATTACK > Inflicts +2 Confusion.png Confusion on the target.
Carved pebbles.png
Carved Pebbles
ON SPAWN > Inflicts on random opponents +5 Bleed.png Bleed, +5 Confusion.png Confusion, +5 Poison.png Poison and +5 Burn.png Burn.
Lion scutum.png
Lion Scutum
GUARD > Deals damage equal to its own Strength.png STR to the opposing leader.
Lithium tonic.png
Lithium Tonic
STR GAIN > +3 Intelligence.png INT once for the rest of the turn.
Pottery scraps.png
Pottery Scraps
ATTACKED > Deals 5 Bleed.png Bleed to the attacker.
Terracotta doll.png
Terracotta Doll
NO MORE DICE > Gains Leech.png Leech.
Wooden bear.png
Wooden Bear
STR GAIN > Gains +2 Strength.png STR once for the rest of the turn.
Calcium shell.png
Calcium Shell
PASSIVE > Gains +8 HP.png Max HP.
Force field.png
Force Field
ON SPAWN > Strongly heals.

ATTACKED > -1 HP.png Max HP forever.

Glowing heart.png
Glowing Heart
PASSIVE > +10 HP.png Max HP.

ON SPAWN > If in the lead, self inflicts +10 Confusion.png Confusion.

Chocolate coin.png
Chocolate Coin
HURT > Heals +1 HP.png HP.
Dreary charm.png
Dreary Charm
TURN START > Deals 1 damage to self.
Holy Mace.png
Holy Mace
PASSIVE > Damage dealt when attacking a debuffed target is 50% greater.
Iron jaw.png
Iron Jaw
PASSIVE > Grants a small chance of dealing +100% damage when attacking. (20%)
X-Virus.png
X-Virus
PASSIVE > Suffering from debuffs increases the amount of damage dealt by 50% when attacking.
Crystal mask.png
Crystal Mask
PASSIVE > +16 HP.png Max HP.

ATTACKED > Self inflicts Frozen.png Frozen.

Wyvern buster.png
Wyvern Buster
PASSIVE > Damage dealt when attacking bosses are increased by 50%.
Cosmic eye.png
Cosmic Eye
TURN START > If not in the lead, small chance of increasing ally leader's Strength.png STR by 50% for the rest of the turn. (30%)
Seer stone.png
Seer Stone
EXIT LEAD > Gains +2 Intelligence.png INT for the rest of the battle.
Jester hat.png
Jester Hat
PASSIVE > +15 HP.png Max HP.

ATTACKED > Small chance of self-inflicting 3 Burn.png Burn. (10%)

Jester collar.png
Jester Collar
TURN END > Heals 3 HP.png HP.

TURN END > Great chance of self-inflicting 2 Poison.png Poison. (50%)

Jester marotte.png
Jester Marotte
PASSIVE > +6 Strength.png STR.

ATTACK > Small chance of self-inflicting 6 Confusion.png Confusion. (10%)

Jester foals.png
Jester Foals
PASSIVE > +4 Intelligence.png INT.

ROTATION > Small chance of self inflicting Incapacitated.png Incapacitated. (20%)

Neon shades.png
Neon Shades
ON SPAWN > Gains Taunt.png Taunt.
Quantic beans.png
Quantic Beans
BATTLE END > If alive, small chance of increasing a random stat forever. (10%)
Macuahuitl.png
Macuahuitl
PASSIVE > +2 Strength.png STR & +2 Intelligence.png INT.
Cornucopia.png
Cornucopia
ON SPAWN > Chimera lightly heals itself.
Sun tears.png
Sun Tears
PASSIVE > +4 HP.png Max HP & +2 Intelligence.png INT.
White pawn.png
White Pawn
ON SPAWN > If in the lead, gains +2 Intelligence.png INT for the rest of the battle, if not, gains +2 Strength.png STR.
Black pawn.png
Black Pawn
ON SPAWN > If in the lead, gains +2 Strength.png STR for the rest of the battle, if not, gains +2 Intelligence.png INT.
Magic mirror.png
Magic Mirror
ATTACKED > Small chance of healing by double the amount of damage received. (15%)
Horse figure.png
Horse Figure
ON SPAWN > If in the lead, gains 5 Regen.png Regen. If not, gains 3.
The Urn.png
The Urn
ON SPAWN > Fully heals.

TURN START > Great chance of self-inflicting Sleep.png Sleep. (50%)

Fine powder.png
Fine Powder
ON SPAWN > Grants +1 Activation.png Activation to its whole team and heals them by 3 HP.png HP.
Bag of crumbs.png
Bag Of Crumbs
TURN END > Heals its allies 1 HP.png HP.
The last slice.png
The Last Slice
ON SPAWN > Strongly heals.

ON SPAWN > Grants Focus.png Focus to the strongest opponent.

Vampire flask.png
Vampire Flask
ON SPAWN > If not in the lead, gains Leech.png Leech.
Bone comb.png
Bone Comb
ATTACK > Once per battle, gains 6 Regen.png Regen.
War diary.png
War Diary
PASSIVE > +3 Intelligence.png INT
Eldritch graft.png
Eldritch Graft
ON EQUIP > +4 Strength.png STR.

ON UNEQUIP > -5 Strength.png STR.

Pact with the Imp.png
Pact With The Imp
PASSIVE > +12 HP.png Max HP.

KO'D > -1 Strength.png STR forever.

Tin bell.png
Tin Bell
ON SPAWN > Grants Sneaky.png Sneaky to a random ally, including self.

2 TURN END > Removes buffs on the whole ally team.

Apple core.png
Apple Core
EXIT LEAD > Grants 3 Regen.png Regen to the new leader.
Faceless puppet.png
Faceless Puppet
ATTACKED > Once per battle, deals damage equal to the attacker's Strength.png STR to all opponents.
Bouquet garni.png
Bouquet Garni
ON SPAWN > Grants 2 Regen.png Regen to a random ally three times.
Fortunean copper.png
Fortunean Copper
GOLD GAIN > Gains +1 Gold once.
Four-leaf clover.png
Four-Leaf Clover
PASSIVE > Luck-based effects of the item holder and its other equipment have more chances of being triggered. (15%)
Gauntlet sword.png
Gauntlet Sword
ATTACK > If the target had all its HP.png HP, attacks again once.
Chimera moult.png
Chimera Moult
PASSIVE > +4 HP.png Max HP, +1 Strength.png STR and +1 Intelligence.png INT.
Nova.png
Nova
ATTACKED > Once per battle, inflicts Blind.png Blind on all opponents.
Sentient arrow.png
Sentient Arrow
ON SPAWN > Attacks the most vulnerable opponent once.
Void compass.png
Void Compass
KO'D > Grants its Strength.png STR to the ally with the most Strength.png STR for the rest of the battle.
Night scimitar.png
Night Scimitar
ON SPAWN > If health is not full, +4 Strength.png STR for the rest of the battle.
Rusty knife.png
Rusty Knife
ATTACK > Once per battle, inflicts an amount of Poison.png Poison equal to attacker's Strength.png STR.
Dicefolk daggers.png
Dicefolk Daggers
EXIT LEAD > Inflicts 3 damage on a random opponent three times.
Broodpie.png
Broodpie
BATTLE END > If in the lead, heals 5 HP.png HP to all its allies.
Ice sword.png
Ice Sword
ATTACK > Small chance of inflicting Frozen.png Frozen on the target. (25%)
Goddess effigy.png
Goddess Effigy
PASSIVE > +14 HP.png Max HP.

ON SPAWN > Self-inflicts Incapacitated.png Incapacitated.

Monster leather.png
Monster Leather
PASSIVE > +15 HP.png Max HP.

ATTACKED > Self-inflicts 1 damage.

Spear of Truth.png
Spear Of Truth
ATTACK > If the target has all its HP.png HP, small chance of killing it instantly. (5%)
Angry bomb.png
Angry Bomb
KO'D > Deals damage equal to the item holder's HP.png Max HP to the opposing leader.
Dice fragment.png
Dice Fragment
NO MORE DICE > Deals 1 damage to all opponents up to six times.
Royal guard.png
Royal Guard
PASSIVE > +13 HP.png Max HP.

BATTLE END > Loses 1 Gold up to 3 times.

Red sand.png
Red Sand
2 ACTIVATION > Inflicts Blind.png Blind on the opposing leader.
Thousand pieces puzzle.png
Thousand Pieces Puzzle
4 ACTIVATION > Heals allies by an amount of HP.png HP equal to the item holder's Strength.png STR.
Energy missiles.png
Energy Missiles
3 ACTIVATION > Attacks all opponents.
Banner of the Conquerant.png
Banner Of The Conquerant
ATTACKED > If not in the lead, grants its own Strength.png STR to its allies for the rest of the turn.
Mysterious skull.png
Mysterious Skull
OPPONENT SPAWN > Gains +1 Strength.png STR for the rest of the battle.
Silver darts.png
Silver Darts
ON SPAWN > Gains +8 Strength.png STR for the rest of the battle.

ATTACK > Loses 1 Strength.png STR for the rest of the battle.

Weather vane.png
Weather Vane
ON SPAWN > Randomly rotates its own team once.
Dream shard.png
Dream Shard
4 ACTIVATION > Inflicts Sleep.png Sleep on every opponent.
Dragon helm.png
Dragon Helm
PASSIVE > +2 Intelligence.png INT.

ON SPAWN > +1 Mana status.png Mana.

Grimoire.png
Grimoire
TURN START > Great chance of gaining +1 Intelligence.png INT for the rest of the turn up to three times. (50%)
Musket balls.png
Musket Balls
ON SPAWN > Inflicts an amount of Bleed.png Bleed equal to half of the holder's Strength.png STR on every opponent.
Cheese platter.png
Cheese Platter
HURT > Once per turn, anytime damage received originated from an ally, heals by 6 HP.png HP.
Jet blaster.png
Jet Blaster
PASSIVE > +4 Strength.png STR.

EXIT LEAD > Once per battle, loses 4 Strength.png STR for the rest of the battle.

Eternity ribbon.png
Eternity Ribbon
ATTACKED > If the item holder had Guard.png Guard, grants Guard.png Guard to a random ally, including self.
Straw cape.png
Straw Cape
ALLY KO'D > The item's holder strongly heals.
Silky shroud.png
Silky Shroud
KO'D > Once per turn, if not in the lead, revives and heals by 1 HP.png HP.
Raygun.png
Raygun
ACTIVATION > Deals an amount of damage equal to the item holder's Strength.png STR to the opposing leader.
Lost codex.png
Lost Codex
PASSIVE > +4 Intelligence.png INT.

ATTACK > Loses 1 Gold.

Ether pod.png
Ether Pod
TURN END > Small chance of gaining +1 Activation.png Activation and/or +2 Regen.png Regen. (25%)
Soul gem.png
Soul Gem
PASSIVE > +3 HP.png Max HP, +3 Strength.png STR, +3 Intelligence.png INT

ON UNEQUIP > The holder is left at 1 remaining HP.png HP.

Laughing trinket.png
Laughing Trinket
TURN START > Every two turns, inflicts +3 Confusion.png Confusion on the opposing leader.
Fake jewel.png
Fake Jewel
ACTIVATION > Inflicts +3 Poison.png Poison on a random opponent.
Nightmare jar.png
Nightmare Jar
PASSIVE > Once per battle, after receiving a debuff, self purifies.
Security rope.png
Security Rope
INCAPACITATED > Randomly rotates its own team once.
Runic bracelet.png
Runic Bracelet
5 ACTIVATION > Gains +1 HP.png Max HP, +1 Strength.png STR and +1 Intelligence.png INT forever.
Tool box.png
Tool Box
TURN START > Grants +1 Activation.png Activation to a random ally.
Prayer.png
Prayer
INCAPACITATED > Gains +12 Strength.png STR for the rest of the turn.
Pocket fairy.png
Pocket Fairy
INCAPACITATED > Gains +1 Activation.png Activation.
Moon potion.png
Moon Potion
ACTIVATION > Once per turn, gains +1 Activation.png Activation.
Obsidian marbles.png
Obsidian Marbles
ACTIVATION > Heals 4 HP.png HP.
Mini furnace.png
Mini Furnace
ACTIVATION > Deals 1 damage to a random opponent 8 times.
Wilted flower.png
Wilted Flower
ACTIVATION > Grants +3 Thorn.png Thorn to a random ally, including self.
Cracked teapot.png
Cracked Teapot
REVIVE > Strongly heals.
Pair of aces.png
Pair Of Aces
ON SPAWN > Gains +1 Activation.png Activation twice.
Lock of hair.png
Lock Of Hair
ACTIVATION > Grants 4 Strength.png STR to the ally leader for the rest of the turn.
Vortex.png
Vortex
TURN END > Once per battle, the item holder is automatically KO'd, then revives and heals a random amount of HP.png HP.
Rotten meat.png
Rotten Meat
PASSIVE > +5 Strength.png STR & -5 HP.png Max HP.
Micro merchant.png
Micro Merchant
ON SPAWN > Gains 10 Gold.

TURN END > Loses 1 Gold.

Mossy tablet.png
Mossy Tablet
NO MORE DICE > Gains +1 Activation.png Activation.
Sealed envelope.png
Sealed Envelope
PASSIVE > +3 Intelligence.png INT.

ATTACK > Once per battle, loses 3 Intelligence.png INT for the rest of the battle.

Traveler's backpack.png
Traveler's Backpack
ON EQUIP > +1 Equipment slot.png Equipment slot.

ON UNEQUIP > -2 Strength.png STR forever.

Pink granite.png
Pink Granite
ACTIVATION > If not in the lead, gains Guard.png Guard.
Arm cannon.png
Arm Cannon
ACTIVATION > Once per battle, gains 10 Strength.png STR and 5 Intelligence.png INT for the rest of the turn.
Jade brooch.png
Jade Brooch
ON EQUIP > +10 HP.png Max HP.

ON UNEQUIP > -11 HP.png Max HP.

Horned jewelry.png
Horned Jewelry
TURN START > Every 3 turns, gains +1 Activation.png Activation.
Shepherd sling.png
Shepherd Sling
NO MORE OPPONENT DICE > Attacks once.

NO MORE DICE > Attacks self once.

False teeth.png
False Teeth
ATTACKED > If the item holder had Guard.png Guard, it attacks the attacking chimera once.
Emerald pike.png
Emerald Pike
ATTACK > If the attack kills, gains Focus.png Focus.
Death meteor.png
Death Meteor
10 ACTIVATION > Once per battle, deals 200 damage to all opponents.
Debris.png
Debris
PASSIVE > Slightly increases one or multiple random stat.
Ring of Pride.png
Ring Of Pride
ON EQUIP > The next chimera to appear in a shrine will be iridescent.
Ring of Gluttony.png
Ring Of Gluttony
ON EQUIP > Revives and/or fully heals the whole team.
Ring of Envy.png
Ring Of Envy
ON EQUIP > Grants +1 Equipment slot.png Equipment slot to its allies.
Ring of Sloth.png
Ring Of Sloth
ON EQUIP > Gains between 0 and 8 Strength.png STR at random.
Ring of Avarice.png
Ring Of Avarice
ON EQUIP > +30 Gold
Fruit of Chaos.png
Fruit Of Chaos
BATTLE START > Inflicts Frozen.png Frozen on its whole team.

BATTLE END > +1 Equipment slot.png Equipment slot.

Fruit of Creation.png
Fruit Of Creation
BATTLE START > Self inflicts 6 Burn.png Burn.

BATTLE END > +10 HP.png Max HP.

Fruit of Destruction.png
Fruit Of Destruction
BATTLE START > Strongly hurts (25%) itself.

BATTLE END > Fully heals.

Fruit of Freedom.png
Fruit Of Freedom
BATTLE START > Grants Relentless.png Relentless to all opponents.

BATTLE END > +2 Strength.png STR forever.

Fruit of Frugality.png
Fruit Of Frugality
BATTLE START > Self inflicts 3 Poison.png Poison.

BATTLE END > Fully heals the whole team.

Fruit of Justice.png
Fruit Of Justice
BATTLE START > Grants Guard.png Guard to all opponents.

BATTLE END > +2 Intelligence.png INT forever.

Fruit of Labor.png
Fruit Of Labor
BATTLE START > Grants Focus.png Focus to the strongest opponent.

BATTLE END > +20 Gold.

Fruit of Opulence.png
Fruit Of Opulence
BATTLE START > Self inflicts Taunt.png Taunt.

BATTLE END > +20 Gold.

Fruit of Order.png
Fruit Of Order
BATTLE START > Inflicts Entangle.png Entangle on every ally, including self.

BATTLE END > +2 Intelligence.png INT forever.

Fruit of Solitude.png
Fruit Of Solitude
BATTLE START > Inflicts Blind.png Blind on its whole team.

BATTLE END > +1 Equipment slot.png Equipment slot.

Fruit of Union.png
Fruit Of Union
BATTLE START > Grants Leech.png Leech to opposing leader.

BATTLE END > +8 HP.png Max HP.

Fruit of Violence.png
Fruit Of Violence
BATTLE START > Self inflicts 6 Confusion.png Confusion.

BATTLE END > +2 Strength.png STR forever.

Warrior relic.png
Warrior Relic
ALLY ATTACK > Attacks the opposing leader once.
Storm relic.png
Storm Relic
EXIT LEAD > Once per turn, rotates the item's holder team right and left once.
Wrath relic.png
Wrath Relic
TURN START > Every two turns, the whole team gains +5 Strength.png STR for the rest of the turn.
Pain relic.png
Pain Relic
HURT > Inflicts 1 damage on every ally and 4 on every opponent.